Posts Tagged ‘ augmented reality ’

Augmented Reality – This is Only The Beginning

thumb by John Moberg , posted on November 11, 2009 at 11:25 am
Let's meet by the eye...

Let's meet by the eye...

I recently spoke on a panel at the SEE2009 (Symbian Exchange & Exposition) conference in London about the current state and future direction of mobile augmented reality. The panel title was, “Augmented Reality – This is Only The Beginning”, and we had a lot to talk about including an interesting mix of hardware, frameworks, software, user experience, and marketing perspectives.

We’re currently at that moment in time where mobile processors, touch, screen resolution and size, sensors, cameras and mobile operating systems are enabling us to generate some amazing user experiences. We can derive a persons location context and “add” or augment that context to create an informative, engaging experience. It’s walking down a street in New York and seeing Apartments for rent with pricing, etc. overlaid on your mobile as you walk. Think Google street view with layers of details pointed out to you as you walk. Most mobile experiences today are based on GPS, a compass and accelerometer to map objects as an overlay to live video. Some experiences in are able to recognize images (markers or simple shapes), but processing power and memory requirements have been limiting these until recently. Look for more of these types of experiences in the near future.

We explored some of the possibilities in this relatively new (to mobile devices) platform that mixes your physical and digital lives in a seem-less experience. As mobile processing power and head-mounted displays become mainstream, the possibilities are grandiose. Imagine phone, email, SMS, MMS, Second Life, social media, navigation, public service information, and more all available overlaying in real-time in your regular glasses with as much or little information as you want. Throw in some neurotransmitters and you’ll be controlling the works truly hands-free!

Symbian is the recently open sourced mobile operating system from Nokia. The Symbian operating system currently accounts for just over half (52%) of all smartphone sales in the world. The list continues with RIM (Blackberry), iPhone, Microsoft, and Google Android, respectively.

According to the “Media Advertising Forecast” from MAGNA, projections show mobile advertising revenues growing 36% to $229 million in 2009, and to $409 million in 2011. Not to mention the explosion of “app stores” on each mobile platform.

Moderator Matt Marshall, who is the editor and CEO of VentureBeat; has posted comments specifically on the augmented reality browser called Layar. Other speakers include: Mr David Caabeiro (Co-Founder, Sequence Point Software), Mr Simon Daniel (CEO, Moixa Design & Moixa Energy), and Mr Raimo van der Klein (CEO, Layar).

Mr. Caabeiro is working on an augmented reality framework called, ARound, for Symbian that is in beta. Mr Daniel designs innovative products (like the USBCell battery) and collaborates with the likes of NASA to further ideas like having the next generation personal safety features in mobile devices that would have emergency exit AR always available. And Mr. van der Klein heads one of a handful of companies creating augmented reality browsers for mobile devices. Their solution is called Layar, and has been released on Andriod and iPhone, with an announcement on the panel that they are targeting March 2010 for release on the Nokia-Symbian platform.

Launching Augmented Reality for Best Buy

thumb by Keith Wolf , posted on August 6, 2009 at 1:38 pm

bby_ar

Last Sunday the Best Buy newspaper insert contained a marker that launched the retailers first augmented reality (AR) experience. We worked with Best Buy to develop the concept, which we hope pushes boundary between traditional and new mediums. It actually connects the two in a new way, and that’s pretty exciting. I think it’s great that Best Buy is pushing the envelope and innovating; across many customer touchpoints.

See it at: www.bestbuyin3d.com

We used FLAR for the recognition platform. It uses a box-shaped marker to initiate the 3D experience. If it sees the marker, it follows the marker. It’s a cool platform that works well. You’ve probably seen it used on other AR sites like GE’s wind turbine. Anther cool element was the integration of live tweets pulled in from TwelpForce, Best Buy’s customer-centric Q&A service using Twitter’s micro-blogging community as the platform. Another example of Best Buy utilizing technology for useful touchpoints.

Augmented Reality is not for everyone. I tried to explain it to my neighbor and he was totally confused. “It does what? And wait, it comes out of the paper how?” It was like the old “who’s on first?” Abbott and Costello bit. But think of the tech-savvy who look to Best Buy for innovation and support. These are actually their best customers and this experience is a new and exciting way to interact with the brand. For now, AR is more about pushing into new uncharted territory, rather than refining the online experience. It’s about something new and different. Part of the entertainment value is the fact that you’re participating in an experiment, doing something you’ve never done before.

Who knows where the technology will go from here. Marker-less platforms using facial recognition or image-based technology are simplifying the experience. No need for a paper-based marker. The possibilities and adaptations will probably surprise us all. It should be a wild and entertaining ride.